Five Nights at Freddy's 3 is a survival horror game in which you work as a night watchman in a fairground attraction full of frights and scares. During your five nights of surveillance, something evil will come for you. You must protect the fairground with the help of security cameras and defense mechanisms. So far it sounds pretty familiar, right?. Then get ready to discover how wrong you are in the creepiest way possible.
What? Only one threat?
Five Nights at Freddy's 3 takes place 30 years after the closure of Freddy Fazbear’s Pizzeria. Everything that happened in the original Five Nights at Freddy's and the sequel has now become the stuff of legend, but you still know exactly what happened there.
The problem is that the owners of Fazbear's Fright: The Horror Attraction, a House of Horrors style attraction, have enlisted an animatronic to help create an authentic experience for their customers. But this animatronic is just a bit too realistic.
And guess who gets to stand watch all of this.
Five Nights at Freddy's 3 tries to distinguish itself from the previous versions by not being a direct continuation of Five Nights at Freddy's 2. As the night watchman of this fairground attraction, you only face one scary anamatronic. But if you think that means the game will be easy, you’re very much mistaken. The rest of the terrifying characters from previous versions come back as hallucinations to scare and distract you, meaning that you are often not ready when the real threat appears.
Your defense systems have also changed. As you probably already know, your job is to survive while watching out for potential threats on the security cameras. If you see the creepy creatures getting nearer you must use all of the tools at your disposal to stop the evil getting in.
This time, the two systems of defense are not as intuitive as in previous versions, meaning that you must be constantly on guard as to what is happening. The first weapon you have at your disposal is noise: you can distract the threat by playing creepy sounds from other rooms (such as a kid's laugh). The second way you can stop the animatronic in its tracks is by closing the ventilation shafts blocking the creature's path to your room. By breaking the rules that you already knew from the previous two games in the series, Five Nights at Freddy's 3 puts you on your guard from very the first night.
The setting is gloomier than ever in Five Nights at Freddy's 3. The whole environment puts you on edge, making you think something will jump out at you at any moment. The most scary visual element is the large window looking into your office that makes you feel very exposed. But be prepared for other graphic scares, like when the animatronic briefly looks at you before disappearing.
The controls have hardly changed in Five Nights at Freddy's 3. Most actions are performed by selecting the item that you want to interact with (for example cameras) from your control panel. Additionally, as there are new mechanics to learn, such as controlling the vents, there are instructions on screen to help.
Cold sweats, scares, and the damned office
Five Nights at Freddy 3's is the most scary episode of the trilogy, despite having only one real threat. Your hallucinations (or are they ghosts?) will make you jump out of your chair, while what's happening around you will have you regularly checking the surveillance system in an attempt to detect potential frights... that is until you hear something crawling through the pipes, which is when you will scream like you've never screamed before.
PS: Ever thought of a career change? Maybe being a security guard isn't for you.